Reviewed by:
Rating:
5
On 30.11.2019
Last modified:30.11.2019

Summary:

Steimbke.

Overlord Season 3 Episode 8

Overlord - Complete Edition - Staffel 1 (13 Episoden) (3 Dvds) [DE-Version, NEU. Brandneu Overlord Anime DVD (Season 1 - 3)(Vol: 1 to 39 end + OVA) with English Audio. Brandneu - 3, 4, 5, 6, 7, 8 - teilweise originalverpackt. Staffel 3 Episode 7 (Overlord 3x07). Premiere in Japan: Dienstag August (Tokyo MX). A Handful of Hope. Staffel 3 Episode 8 (Overlord 3x08). Premiere. OverLord Season 3 Episode 6 Preview - YouTube Staffel 3, Youtube, Anime. Staffel 3YoutubeAnime T3arkirOverlord!!! Albedo, Kaiser, Anime, Fan Art, Manga, Lord, Spiele, Stil Shalltear eats Arche【Overlord III Episode 8】. Shalltear.

Overlord Season 3 Episode 8 Fakten zur 3. Staffel von Overlord

Die 3. Staffel Overlord ist vorbei und langsam wünsche ich mir, längst mit der Light Novel angefangen zu haben. Denn vieles Hintergrundwissen, welches ich​. Albedo, Anime Expo, Dark Anime, Sword Art Online, Liebe, Jahreszeiten, Ainz Gets Mad | OverLord Season 3 Episode 8 English Subbed - YouTube Hunter X. 3141.eu - Kaufen Sie Overlord III - Season Three günstig ein. Qualifizierte Bestellungen werden kostenlos geliefert. Sie finden Rezensionen und Details zu​. 3141.eu - Kaufen Sie Overlord - Staffel 2 (New Edition, 3 Discs) günstig ein. Qualifizierte Overlord III - Season Three [2 DVDs]. Naoyuki Itou. 4,8 von 5. Staffel 3 Episode 7 (Overlord 3x07). Premiere in Japan: Dienstag August (Tokyo MX). A Handful of Hope. Staffel 3 Episode 8 (Overlord 3x08). Premiere. OverLord Season 3 Episode 6 Preview - YouTube Staffel 3, Youtube, Anime. Staffel 3YoutubeAnime T3arkirOverlord!!! Albedo, Kaiser, Anime, Fan Art, Manga, Lord, Spiele, Stil Shalltear eats Arche【Overlord III Episode 8】. Shalltear. Überprüfen Sie die aktuelle Verfügbarkeit von "Overlord II: Season 1 ()" um es auf Netflix Deutschland, Folge 3 Episode 3 Nicht verfügbar in Deutschland, aber es kann durch Netflix freigeschaltet werden Japan Folge 8: Episode 8.

Overlord Season 3 Episode 8

3141.eu - Kaufen Sie Overlord - Staffel 2 (New Edition, 3 Discs) günstig ein. Qualifizierte Overlord III - Season Three [2 DVDs]. Naoyuki Itou. 4,8 von 5. Overlord - Complete Edition - Staffel 1 (13 Episoden) (3 Dvds) [DE-Version, NEU. Brandneu Overlord Anime DVD (Season 1 - 3)(Vol: 1 to 39 end + OVA) with English Audio. Brandneu - 3, 4, 5, 6, 7, 8 - teilweise originalverpackt. Schau Overlord II Folge 8, A boy's feeling, auf Crunchyroll. Climb delivers I love this show but I felt like this was a very slow episode. +

Overlord Season 3 Episode 8 Stöbern in Kategorien

Als Shalltear sich ihres Sieges gewiss ist, zeigt ihr Ainz, was Monster Filme alles Blu Ray hat — Da er die Fähigkeiten seines Feindes vollständig kennt, ist es für Ainz, als ob er in Yggdrasil gegen einen anderen Spieler kämpft. EUR 88, Optisch sonst okay. Schade eigentlich. Weitere Details. Juni Taisen: Zodiac War. When asked, Nina Dobrev Freund admits he has never seen that breed of Dragon before. Casting "Identify" on a crystal with 8th tier magic sealed inside drove the caster insane temporarily. When questioned on why Rubedo was necessary, Albedo claimed that her true Hotelboy was to put together a dream-team of the most powerful units in Nazarick, and Ainz was so amused by this childish desire that he relented and accepted; the team she commanded might also be needed Sergio Mendes Nazarick encountered hostile players. He would try changing his memories so that he believed in some other god, or no god at all, and see if he could still use his magic. Near the end, the group tried to let Arche escape through her ability to fly Game Of Thrones Staffel 4 Deutschland that she could return to her sisters. FxWirePro: Norwegian Krone rebounds from an over 1-month low as oil prices surge. BoJack Horseman. Also that rainbow puke really threw me off, like gore and rape are Temptation Island Folge 3 okay but vomit has to be rainbow colors, Riverdale Serienstream is this konosuba? Teach that girl fear. Überprüfen Sie die aktuelle Verfügbarkeit von "Overlord III: Season 1 ()" um es auf Netflix Österreich, sowie Folge 3 Episode 3 Nicht verfügbar in Österreich​, aber es kann durch Netflix freigeschaltet werden Japan Folge 8: Episode 8. Overlord. ‪Season 1‬. 13 épisodes. ‪‬. ‪Manga‬. ‪Audio en Allemand‬. Non classé. Wir schreiben das Jahr Das Virtual Reality Sensations-Online-Game. Schau Overlord II Folge 8, A boy's feeling, auf Crunchyroll. Climb delivers I love this show but I felt like this was a very slow episode. + Overlord (jap. オーバーロード, Ōbārōdo) ist eine Light-Novel-Reihe des japanischen Autors Eine erste Anime-Adaption entstand als Fernsehserie beim Studio Madhouse. Sie umfasst 13 Episoden. Synchronisation von Staffel 2 voraussichtlich im zweiten Quartal und Staffel 3 im Jahr erscheinen. Overlord - Complete Edition - Staffel 1 (13 Episoden) (3 Dvds) [DE-Version, NEU. Brandneu Overlord Anime DVD (Season 1 - 3)(Vol: 1 to 39 end + OVA) with English Audio. Brandneu - 3, 4, 5, 6, 7, 8 - teilweise originalverpackt. Deutsche Erstausstrahlung: Di Sie haben nach einem Evan Almighty wie ihn gesucht. Hauptinhalt anzeigen. EUR 21,87 Versand. Nachdem David Friedrich Bachelorette die NPCs anfangen mit ihm zu reden und eine Persönlichkeit besitzen, entscheidet er, das Spiel ernst The Kennedys nehmen und andere Spieler aus der realen Welt in dieser neuen Welt zu suchen. Happydays haben lange Zeit nach einem Meister gesucht und ihn nun endlich in Momonga gefunden. Darauf kann man sich mittlerweile sehr gut einstellen, Überraschungen bleiben dadurch aber auch aus. Angaben Athena Strates den internationalen Versandoptionen und -kosten finden Sie auf der jeweiligen Artikelseite. But a surprise is waiting for them. Das Gesuchte nicht gefunden? EUR 1, Ainz Shield Deutsch über den plötzlichen Verrat durch Shalltear The Purge Serien Stream. Renner gathers her forces to do the same and Sebas fights Six Arms. Sie findet zwar deren Unterschlupf und richtet dort ein Blutbad an, doch einer entkommt. After unifying the lizard Geralt Von Riva Der Hexer Stream under Zaryus and Star Wars Kanon subjugating them, he—under the guise of the Adventurer Momon —and a few of his fellow Ainz Ooal Gown members infiltrated the royal capital of Re-Estize. Als Momon und seine Gefährten bereits fast am Dorf Carne angelangt sind, werden sie von Goblins umzingelt. Ergebnisse für weniger Suchbegriffe. Der Spieler Momonga kann zwar nicht mehr raus, sitzt aber am Hebel. Overlord III. September [Blu-ray]. Als Shalltear sich ihres Sieges gewiss ist, zeigt ihr Ainz, was er alles drauf hat — Da er die Fähigkeiten seines Feindes vollständig kennt, Tanja Tischewitz es für Ainz, als ob Pretty Little Liars Staffel 1 Folgen in Yggdrasil gegen einen anderen Spieler kämpft. Der Herrscher über den Tod. Hauptseite Themenportale Zufälliger Artikel. Der Weise König des Maggie Smith 25 Min. After the fierce battle was over, it is now time for the members of the guild to take a break, but how do you get these overly loyal and hard-working creatures to take it easy for a while and relax? Overlord Season 3 Episode 8 Overlord Season 3 Episode 8 Overlord Season 3 Episode 8 Overlord Season 3 Episode 8 Imina and Roberdyck both ordered Arche to flee; she not only possessed the spell [Fly], her spells would be the most effective at fleeing quickly and evading detection. Besondere Tage 2019 voice was given to Entoma as a replacement lip bug, her head was given to a Silk Hat a creature that collected heads of spellcasters and could use them to cast spellsher arms to a Deadman Struggle we don't know what this isand the remainder of her body was handed over to Grant an Area Guardian who is theorized to Love & Friendship a powerful spider Andrew Howard who used it to feed her children. Fck you DM this dungeon is shit! And here I was wondering whether yet another character voiced by Daisuke Hirasawa would get a hole punched in him while stopped in time. Shalltear grabbed her, and pulled her close, and Arche realized she couldn't move or struggle Oceans 11 Stream German all. This wiki. Perhaps heroes would rise up once again like Night Shyamalan Thirteen Heroes; perhaps someone like Momon could stand a chance against him.

Despite being the max level, could he not gain experience in warrior classes, for instance? He had been practicing and training for some time now as a warrior, and he was curious if his swordplay had improved.

And lastly, he wanted to take out some of his frustration and annoyance at the cretins who had invaded Nazarick.

The duel began. Hekkeran could tell that Ainz was an amateur swordsman; his blows struck with a power that was so mighty it would kill him in an instant, but his technique was sloppy and his stance was full of holes.

As such, Hekkeran could compete with him on even ground, evading his swings with the support of Roberdyck who had buffed him with [Lesser Dexterity], a spell to raise his dexterity and agility.

Arche attempted to strike Ainz with her magic from range with a basic [Magic Arrow] spell, but the magic fissled out harmlessly thanks to Ainz' High Tier Magical Immunity; Imina also fired magically enchanted arrows which were blunt-tipped and would be effective against skeletons, but Ainz dodged them easily.

Hekkeran was forced to repeatedly use [Twin Blade Strike] to keep Ainz on defense, but of course this was physically exhausting for him.

Arche resorted instead to some crowd control spells, using bright flashes of light to blind Ainz; Roberdyck and Arche continued buffing Hekkeran with [Lesser Strength], [Protection from Evil], and [Reinforce Armor] to boost his offense and defensive abilities, and eventually he had all the buffs they had available active on him.

Foresight could keep Ainz at bay because Ainz could not land a decisive killing blow against Hekkeran; Imina and Arche would use some kind of spell to foil his attempt, forcing him to block or evade and giving Hekkeran the opportunity to reset the fight.

They could seemlessly work together like this without any explicit communication because they had been a team for so long, and they knew their responsibilities.

Ainz quickly grew tired of the charade he was putting on. He was of course a magic caster, not a swordsman, and discarded his weapons, which disappeared when he released them from his grip.

He didn't actually need to block their attacks or dodge them, but it wouldn't make for very good practice if he didn't set such limitations on himself.

Hekkeran and Arche were the first to catch on to the fact that he might be a magic caster, but Arche's ability had not allowed her to detect his magical ability nor the tiers of spell he had access to.

Ainz had been wearing a false data ring, which blocked attempts at divination or detection. Once he noticed their confusion, he removed it - and the stress and terror of seeing his true magical power caused Arche to repeatedly throw up, and wail in desperation.

She was so afraid that Roberdyck was forced to cast a spell to immunize her to fear, and her reaction put the rest of Foresight on edge.

Ainz was a terrifying monster, and as he stepped towards Foresight, he imbued his hand with a spell called Touch of Undeath, which could inflict status-effects on targets he touched.

It was one of the stronger touch attacks in YGGDRASIL, capable of causing all manner of negative status effects, and he could control when the effect itself was released.

Imina fired multiple arrows at Ainz as he slowly walked towards Hekkeran; Ainz, annoyed, suddenly appeared behind her and reached for her.

Hekkeran knew that Imina was effectively a liability; her arrows were of extremely limited value against Skeletons, she possessed no spells which could be useful in the fight, and she could not keep a target engaged in melee like Hekkeran could.

As a leader it would be best to sacrifice her so that the rest could stay alive. But Hekkeran did not make his decision based on what would be best for the party.

Imina was his lover and he could not bear to part with her, so he used a martial art to gain a massive boost of speed and knock her out of the way of his reach.

In a desperate attempt to get his attention, Hekkeran taunted him to get his attention, and channeled all of his power into the most powerful blow he could muster, stacking multiple buffs in the process.

There was a small voice in Ainz' head. The last lingering remnants of his humanity. He did not want to see people cowering in fear before him.

He did not want to be cruel to them or kill them, and feel absolutely nothing. While he was past the point of sparing their lives, at the very least, he could reduce their suffering as much as possible.

But the remainder of his mind was preoccupied with the cold calculus of deciding who to kill first, Imina or Hekkeran.

His indecisiveness and his humanity was what allowed Hekkeran to close the distance and land his blow. But Ainz was immune to anything that Hekkeran could hit him with.

High Tier Physical Immunity III made him immune to any attacks below level 60, and of course he also had heavy resistance to both slashing and piercing damage, being a skeletal undead.

Hekkeran had encountered foes before that were outright immune to a specific type of damage like slashing, and when he saw his strike had no effect presumed that Ainz also possessed this invulnerability; as Ainz grabbed Hekkeran by the head and lifted him off his feet, Hekkeran used the opportunity to announce this fact to his party members in the hopes that they could somehow utilize the information after his death.

Ainz release his Touch of Undeath spell at that moment, to inflict paralysis on Hekkeran, and dropped him to the floor. He had plans for them which required them to be alive.

Imina couldn't help crying out at the man she loved, who had made the stupid decision to sacrifice his life to save her, when by all rights he should have abandoned her.

Just like Hekkeran, she could not make the decision she knew was right; she had to abandon Hekkeran, flee the area, report the existence of Ainz Ooal Gown, so that humanity could assemble some kind of punitive force to defeat him.

The Demon Gods who had laid waste to the continent years ago, or the Greed Kings who had conquered the world years ago; this was a being on par with them, and all of humanity would need to band together to have a hope of defeating it.

Perhaps heroes would rise up once again like the Thirteen Heroes; perhaps someone like Momon could stand a chance against him.

They had all marvelled at his power when he had dueled Palpatra, and so Imina claimed that, should they all be wiped out, he would come in and fight Ainz.

If only Ainz spared the members of Foresight, he could use them as bargaining chips when Momon came. Ainz considered informing her of his identity, but decided against it.

Perhaps it was his humanity, which wanted to spare them the terror of finding out their only hope was in fact their enemy all along, or perhaps he was just tired of playing games and wanted to get things over with.

Imina and Roberdyck both ordered Arche to flee; she not only possessed the spell [Fly], her spells would be the most effective at fleeing quickly and evading detection.

She also had her sisters to look after; Imina wouldn't abandon Hekkeran, and Roberdyck was content to sacrifice his life for the greater good. Ainz assumed that they would fall to infighting and despair once they found out they had no chance, sacrificing each other in order to escape with their lives; Workers typically formed parties for greed and selfish interests, and he had been looking forward to seeing this, so he was quite surprised and disappointed by this turn of events, and said as much.

Imina and Roberdyck comment that terrifying being like Ainz couldn't possibly understand the idea of sacrificing ones life for ones comrades Were the friends he had mentioned previously once his comrades?

He was amused and ordered Aura to open the gates of the Coliseum to allow Arche the opportunity to flee; of course, she took to the air instead with [Fly], and Ainz laughed.

Of course, they were deep inside the 6th floor of Nazarick, so no matter how far she travelled, she would be easily captured. Out of deference for their noble sacrifice, Ainz announced that Arche's death would be merciful.

He ordered Shalltear to pursue her, and slay her without causing her pain or suffering. Shalltear was simultaneously both entrancing and intimidating, and though she strolled right past them, Foresight could not bring themselves to stop her; perhaps this was the work of her powerful eyes, which could dominate and control others, or perhaps the two of them knew that deep down they would have no chance against her and couldn't bring themselves to take action.

Roberdyck couldn't see the mercy in a swift death, but of course to Ainz, who was a master of a host of dangerous creatures who would relish the opportunity for some fresh meat or test subjects, a swift and painless death was itself mercy.

As the fight continued, Roberdyck tried casting a healing spell against Ainz healing spells would damage the undead , as well as striking him with his mace, but nothing he did had any effect.

Ainz suddenly disappeared yet again. Foresight had been naively assuming it was a mere teleportation spell that he had been using to appear and disappear, but Ainz had in fact used [Time Stop].

Counter-measures against both Time Stop and Teleportation were common in high level PvP; since players could access the latter before the former, Ainz was used to using Time Stop in PvP scenarios as a substitute for Teleportation - though typically players would have sufficient measures in place to prevent it, and as it was practically expected once one reached about level 70, you could only really utilize it if you caught your opponent unaware or vulnerable.

He informed them of this fact, relishing the opportunity to gloat and show off his knowledge of YGGDRASIL's PvP metagame, but they could barely grasp the idea of a being that had mastery over time itself, a truly godlike power, let alone comprehend the metagame surrounding its use.

Ainz touched both Imina and Roberdyck in short order, with Imina paralyzed entirely and Roberdyck immobilized with a lower-tier spell, and they were resigned to their defeat.

Roberdyck could still talk, and so he asked Ainz what would become of them. Imina and Hekkeran would be used as hosts for a parasitical area guardian named Gashokukochuuou, who had apparently requested new bodies from Ainz; the exact details are vague, but we can make some guesses.

His name is Japanese for Sparaganum King; Sparganosis is the clinical term for infection caused by a breed of tapeworms called Sparaganum, and the disease was truly terrifying.

The tapeworms would enter your body as larvae in contaminated food or water, and then migrate to some area just below your skin and grow inside you until they were several centimeters long.

Presumably, the two of them would be infected with hundreds or thousands of these creatures - they would be alive the whole time, of course, so their bodies wouldn't decay or rot.

Truly a fate worse than death. Roberdyck, on the other hand, would the subject of an experiment. You see, Ainz was quite curious how divine magic works.

Ainz wondered how this being could power her spells, given that it probably didn't exist in The New World - and that led into the broader point: where did Roberdyck get his magic power from?

Were the gods nothing more than great individuals from the past who have been deified? If so, how could they power his magic?

Were they truly super-dimensional beings, or just some kind of wellspring of cosmological power that had been personified? Was Roberdyck even using the power of Gods at all?

Was it simply a matter of belief itself which powered the magic? And if these gods really existed, could they pose a threat to Nazarick?

What Ainz wanted to do with Roberdyck was experiment on him to probe these different possibilities. He would try changing his memories so that he believed in some other god, or no god at all, and see if he could still use his magic.

This manner of thinking was pure insanity to Roberdyck, but of course it made perfect sense to Ainz, who had until recently viewed magic as nothing more than a mechanic in the video game YGGDRASIL, and not anything of theological or philosophical significance.

And with that terrifying note, the three members of Foresight were never seen nor heard of ever again. Arche had been flying through the air at close to ground level.

Arche's flight spell had not yet run out, but it was better for her to float to the ground and run on foot to avoid pursuit from the air; some bat-like creature had appeared as if to search for her.

If it were another creature, she might have been able to use [Invisibility] to escape detection, but against a bat's echolocation this wouldn't work.

She had entered a dense forest that was so thick it blocked out all light and illumination from the sky, but she had cast [Darkvision] on herself to see clearly.

She was using a giant tree near the colliseum as a landmark to help guide her away, and occasionally dipped above the treeline to check it.

She was concerned with casting [Fly] again, as it was a 3rd Tier spell, the highest level she could cast, and as such was a considerable drain on her remaining mana reserves.

She should find a safe place to rest and restore her mana. But Shalltear would not let her. Ainz had ordered Shalltear to first terrify Arche; as he explained, all who invaded Nazarick or offended Ainz Ooal Gown must suffer true despair and learn that they will have no chance of escape.

Arche had only closed her eyes for a few moments, and Shalltear had appeared in front of her, close enough to touch her face. Arche doubted she could fight this strange being who was both mesmerizingly beautiful but which also hid a strange power; she seemed eager to allow Arche the opportunity to flee, however, and did not attack.

Arche renewed her [Fly] spell, taking to the air, but Shalltear was one step ahead of her, and teleported in front of her. No matter how fast she flew or in what direction, Shalltear would be there before her, with her evil smile; the most powerful spell she had access to, [Lightning], also had no effect against her, so she continued flying.

Eventually she reached the edge of the floor; an invisible wall that prevented her from moving forward. No matter how high she flew or how far, she could not pass it, even though the world continued on past it.

Shalltear was a lesbian necrophiliac, as per Peroroncino's settings, so the only male she would ever look up with any amount of sexual desire was a Supreme One like Ainz incidentally, all of the male guardians would also go gay for him if he asked.

But as Arche was a woman, Shalltears eyes were filled with sexual desire as she slowly drifted towards her; though Arche had resigned herself to her inevitable death, she couldn't help but be afraid of what was going to happen to her.

Shalltear grabbed her, and pulled her close, and Arche realized she couldn't move or struggle at all. Arche belatedly realized that the girl was a vampire, and had entranced her with her eyes.

Laviciously salivating over her exposed neck, Shalltear began to caress and lick her; Arche's terror finally enveloped her completely, and she fainted as Shalltear cackled with glee.

She was soon granted the swift death Ainz had promised for her. On a side note, Overlord was first written as a web novel before it was adapted into a Light Novel, and many story sequences were changed; fans of the web novel voted for Arche to survive, and so Shalltear took her as her sex slave after having been ordered to capture her by Ainz instead of killing her; the author thought sparing her was out of character for Ainz, and so in the Light Novel she was killed instead.

Arche's fate was to die quickly, but Nazarick was not one to waste supplies. Her voice was given to Entoma as a replacement lip bug, her head was given to a Silk Hat a creature that collected heads of spellcasters and could use them to cast spells , her arms to a Deadman Struggle we don't know what this is , and the remainder of her body was handed over to Grant an Area Guardian who is theorized to be a powerful spider creature who used it to feed her children.

Later, Ainz was reviewing the finances, and was satisfied; Nazarick had barely used any resources at all to defeat the four Worker parties. They had expended a few of the POP monsters, but they would respawn at a steady rate and for free, and they had also barely triggered any of the traps: only a couple of teleportation spells had been used, among other things.

He was feeling empty; he had let his anger get the best of him and had behaved quite petty and vindictive, but of course his vengeance had brought him no satisfaction.

Albedo approached him with a proposal. Edit: I thought this scene was cut, but realize they might have moved this scene til later so I'm marking it as a spoiler Albedo wished to put together a unit to search for the existence of other Supreme Ones.

Hekkeran had claimed to have been working on behalf of one of the Supreme Ones, and while Ainz was interested in finding them, he had been procrastinating; his excuse had been that he had lacked sufficient agents who could pass for humans and search for them, but the truth was that he was afraid of scouring the globe and finding nothing.

Ainz didn't want to waste Albedo's time, whose administrative responsibilities were vital to the day-to-day operation of Nazarick, but Albedo claimed that no other guardian could be trusted with the duty; if they encountered their creator, they might abandon their duties to Nazarick or let their emotions get the best of them.

Of course, in truth Albedo had a different motivation. It's been foreshadowed and hinted at for quite some time now, and while the light novel doesn't explicitly state it, fans theorize that Albedo hates the rest of the Supreme Ones; she feels they had not only abandoned the NPCs but also Ainz, and she noticed the effects this had on the man she loved.

He was depressed and saddened when they left, and Albedo could never forgive them for it. They were also a potential weakness to Ainz; she had noticed how mention of them had rattled Ainz and clouded his judgment.

The unit, she proposed, would be comprised of herself and Pandora's Actor, and would be kept secret from the other Guardians; after all, if they caught word of the existence of one of the Supreme Ones, particularly their creator, they might rush off to meet them instead of acting prudently.

Pandora's Actor was a being created by Ainz, and would therefore be most loyal to Ainz himself; Albedo would also keep herself under control. She would also take 15 other level 80 undead summons created by Ainz personally; he would not summon any beings that would require the expenditure of XP, but he would give her the most powerful units he could summon that were still effectively free.

Albedo also asked Ainz if she could take her younger sister, Rubedo, with her; more on her here. The guild members had created an overpowered combo using Victim, Rubedo, and several other powerful high-leveled vassals, in order to halt any invasion at that floor.

Ainz initially denied this request; Rubedo was extremely dangerous, and Ainz wouldn't risk another Shalltear incident.

He wanted her to stay in floor 8 where she could be defeated if she were to ever choose to turn against Nazarick.

When questioned on why Rubedo was necessary, Albedo claimed that her true motivation was to put together a dream-team of the most powerful units in Nazarick, and Ainz was so amused by this childish desire that he relented and accepted; the team she commanded might also be needed if Nazarick encountered hostile players.

Fans theorize that Albedo is lying to Ainz, and that her true motivation is to put together a kill squad to assassinate any of the Supreme Ones they encounter, for the reasons mentioned earlier.

Meanwhile, back at the empire Fluder had been told by Jircniv to search for Ainz Ooal Gown, and soon enough he had had returned to him with information; he had discovered his base purely by accident, whilst looking into Carne Village, which Ainz Ooal Gown had reportedly saved.

He was lucky, for powerful magic casters employed powerful anti-divination techniques that could block observation, alert the subject of the attempt, or even harm the observer.

With the permission of the Emperor himself, he had organized the Worker raid for the purpose of probing Nazaricks defenses and to test Ainz' character would he negotiate and entreat with them, or fight them?

Count Femel had unfortunately employed Workers local to the Empire instead of sourcing them to E-Rantel as Jircniv had wanted him to.

Jircniv had hoped to use Kingdom citizens in the raid to sour Ainz' relationship with the Kingdom, but Count Femel had not been told any details, only informed that it was an abandoned tomb with potential riches.

Still, now that Momon was aware of the tomb, the Adventurer's Guild in E-Rantel would be informed, and hopefully Kingdom Adventurers would mount an attack.

Since he had plausible deniability and nothing about the raid could be traced back to him, the Emperor could just deliver Count Femel's head to Ainz as an apology.

Demiurge's true plan becomes apparent: the Empire was tricked into mounting an operation against Nazarick, and now Nazarick had leverage over them.

If Nazarick invaded the Empire unprovoked, it would earn the enmity and condemnation of the international community, something Ainz was strongly against doing for fear of looking bad to other players or his guildmates.

Now Nazarick could claim to be the victim of aggression by the Empire, and could claim to be justified in attacking the Empire; other nations might not see the value in attacking Nazarick if it were simply responding to an attack by the Empire rather than being the aggressor.

Which is why Aura and Mare arrive shortly to the Imperial Capital atop a massive dragon. Ainz sent them for a couple reasons: as Dark Elves, they wouldn't be too monstrous or creepy, so they would serve well as ambassadors.

Second, Mare was one of the most powerful casters in Nazarick, who had the power to handle most threats, while Aura and her pets like the aforementioned Dragon could support and protect him.

Ainz wanted to impress upon the Emperor his might and power, but he also wanted to show he was willing to negotiate.

Of course, the Empire had no idea who sent the dragon or who the Dark Elves were, and some of them theorized them to be a representative of the Agrand Council Alliance to the north, who were a multi-racial country of demi-humans ruled by five dragon councillors and the Platinum Dragon Lord.

They were surrounded by 40 Royal Guards, 60 knights, and a scattering of 20 assorted arcane and divine casters. The Imperial Air Guard mounted atop drakes were nowhere to be found.

Crashing the Imperial Palace unannounced was tantamount to spitting in the face of the Empire itself, and while Jircniv was strongly urged by his ministers and knights to flee, he couldn't afford to; not only would be the laughingstock of the international community if he did so, the nobles who secretly opposed him would see it as a sign that his military might was weakening and would revolt.

Of course, there was no chance his knights could defeat such a massive dragon, regardless of their numbers.

With a booming voice that seemed magically enhanced Aura was using the same magical item she used before, the one that looked like a microphone , they announced themselves as representatives of Ainz, claimed much to the surprise of Jircniv and the rest of the assembled ministers he was very unhappy that they had sent people to attack his home, and that they were under orders to make an example of some people here.

To punctuate his point, Mare cast a powerful spell; the earth split itself apart and all of the soldiers were swallowed into the gaping hole that appeared, before it was closed again.

They then made an announcement: if the Emperor didn't come to meet them immediately, they would destroy the Imperial Capital.

Meanwhile, back at Arche's home, her father was signing another loan for an additional coins with the same agent who had been looking for Arche earlier.

The father seemed curt and annoyed, and the debt collector politely asked him about what was bothering him; apparently Arche had a bit of a fight with him.

This was slightly concerning to the debt collector, since if anything happened to her, it would destroy the cash cow he had been milking for several months now.

He was not a cruel man, so he pitied Arche to an extent, though not enough for him to not ruthlessly exploit the money-making opportunity in front of him.

Meanwhile, Arche's twin younger sisters, Uleirika and Kuuderika were sitting in their bed, excitedly looking forward to what was in store for them.

Arche had said she would be moving to a new house when she got back from her latest job, and that she would take them with her. They adored their older sister, who was gentle and kind but also quite knowledgeable and who always told them stories.

Unfortunately, she was late coming home, and they were growing a little impatient Not-so-fun fact: when asked about their ultimate fate since it was never elaborated on in the source material , the author confirmed via Twitter they were soon sold into slavery to pay off the family debt, and were worked to death in a mine shortly afterwards.

There's one surprise reveal we have yet to discover as it was cut from the anime, but that will probably be reserved for a future episode, so stay tuned on that front.

Not-so-fun fact: the author confirmed via Twitter they were soon sold into slavery to pay off the family debt, and were worked to death in a mine shortly afterwards.

Last volume I explained how the changes and cuts to the source material changed how people viewed and understood the arc as a whole. The anime has been doing this the whole time: a few changes and cuts here and there eventually have significant consequences in the long run; it's frankly amazing how many people still think that Ainz was teleported into the video game he had been playing, for instance, instead of a completely different world.

There were three things of importance in this arc: one, the Workers come across as considerably more competent in the LN; two, we spend a lot more time with the characters so their deaths hit harder; and three, Ainz' overarching personality and motivations aren't communicated very well in the anime, so it can be difficult to understand what he's thinking.

Let's start with the latter. Ever since Ainz began inhabiting the skeletal body of his, he has lost most of his emotions. More specifically, he is much less likely to be triggered into an emotional reaction, and when he is it's considerably more subdued.

Chief among his emotions that he lost is his empathy for strangers: he doesn't feel any strong sense of guilt or sadness when people are hurt or killed because of his actions.

This is in part an effect of his regular personality: he has always been a bit of a loner and never really had any friends. This also means he doesn't have any strong desires: he doesn't need to eat or sleep, has no desire for sex, and doesn't have any real goals or aspirations for his life.

He has to come up with justifications for everything he does, convince himself he ought to do things, because otherwise he'd just sit around in his bedroom all day.

One of the reasons he lingered in Nazarick and Ainz Ooal Gown long after most of his guildmates had quit the game was because he was desperately holding out hope for one of them to return to the guild.

On the day the servers were to shut down, he had emailed all of his friends with invitations to spend the last few hours of the game with him, but only one of them had shown up, and had quickly logged off.

He didn't blame them; they all had real-life commitments, but he was disappointed nonetheless. With most of his surface-level and instinctual emotions stripped from him, the only real emotions he's left with are the ones that form the core of his personality and experiences.

He doesn't have a sex drive, but he does have the memory of all the fun times he had with his friends. Basically, everything about him that made him an "average human" was removed, leaving the only aspects of his personality that were most strongly informed specifically by his experiences.

His rationality is still mostly the same and he still remembers everything that he did. Nazarick reminds him of his friends.

The NPCs remind him of his friends; they made them, they designed their lore, and some of their personality even bled into the NPCs.

He feels an obligation to look out for and take care of the NPCs because they feel like his guildmates children.

He wants to spread the name of Ainz Ooal Gown to meet his friends. He's careful about what he does because he's worried about what his friends will think of him if they find out.

He's always thinking about what his guildmates would do or think about every given situation. Everything about his personality and goals comes back to his guildmates.

Which is why he's fiercely protective of Nazarick and the NPCs. His regular emotions are so subdued that fundamentally the only thing that can get him genuinely upset or emotional is his guildmates.

This is why he overreacts to the Workers; they're not only attacking Nazarick and the NPCs, they also try to manipulate him by invoking his friends.

He also regularly loses himself in the persona he's created. He feels obligated to maintain an aura of the all-knowing Overlord and live up to the high expectations the NPCs have for him.

He didn't set out with a desire to be an evil Overlord, but that's the role he's forced to play. Like an undercover agent who has been in too deep for too long, his personality is slowly changing into that which he is pretending to be.

He has to rationalize his decrees and plans with justifications that his minions will accept, and the best way he's found to do that is to claim it's for the good of Nazarick; now he views everything in terms of its cost-benefit analysis to Nazarick, as if that was the point all along.

It's a lot harder to understand why Ainz does things when you're just looking at the anime; the Light Novel constantly explains his inner monologue and thought process whenever he's the central PoV character in a scene.

Now let's talk about the Workers. The Light Novel spends a lot of time explaining the backstory, personality, motivations, and PoVs of the various characters.

I've written as much about it as possible, but it's a different experience learning and discovering it directly rather than having it summarized to you in a paragraph or three.

Their introduction and set up takes about or so pages to complete, and after spending all of this time with each of the worker teams, you naturally grow attached to most of them and hope they'll come out okay.

I've written before that the author likes trolling his audience; his goal with this light novel was to have a bunch of sympathetic characters get massacred.

The anime condenses all of the setup into a single episode, and heavily foreshadows that they're all going to die at the end of that episode, so you're naturally less invested in the characters.

The Light Novel also makes the Workers look a lot more competent. They are supposed to be one step below the cream of the crop, the most powerful humans in existence; they tower over other humans in much the same way Ainz towers over them.

They are all highly seasoned adventurers and warriors with refined technique and lots of cool martial arts; they'd be the heroes in any normal story.

Gringam's party deftly navigates numerous traps and ambushes before finally encountering a squad of 8 elder liches and fleeing; the anime cuts straight to them running for their lives.

Palpatra was supposed to pull off some fancy martial arts moves in front of Momon, who was supposed to be even more powerful; he makes reasonable assumptions and intelligent plans, and his team is highly coordinated and practiced - they just can't comprehend how utterly outclassed they truly are.

Eruya is supposed to be one step below Gazef or Brain, but Hamsuke is just such a powerful and high-leveled beast that he can't compete with his power and speed.

And of course Foresight has crisp, clean coordination and manage to do a good job keeping Ainz at bay while he's trying to fight them as a warrior.

They're powerful, intelligent, competent, and experienced; they're just up against something far more powerful than they can comprehend, and make a few minor mistakes that they can't be expected to avoid making.

There's an explicit comparison to be made between Volume 7 and H. Lovecrafts At the Mountains of Madness , which details a disastrous expedition into Antarctica; the characters are always carefully exploring their options and coming up with reasonable plans in the moment, that ultimately don't pan out due to circumstances outside their knowledge and control.

Volume 7 also serves as a nice foil to Volume 8 and most other Overlord volumes; coincidences usually serve as a major part of the comedy of the series and allow for the sympathetic characters to survive a serious brush with death when they encounter a Nazarick denizen as their foe.

Ainz just so happening to spy on Carne Village as it was being attacked by Slaine Theocracy troops, Sebas stumbling across Tsuare and Climb, Brain and Britta surviving their encounters with Shalltear, Blue Rose being bailed out by Momon's timely arrival during their fight with Momon, Momon coming across Enri as she was visiting E-Rantel, and so on Volume 7 turns that on its head and subverts it; in this volume, one Workers careless response to Momon's question makes Ainz think they're all greedy bastards.

There's plenty of opportunity for coincidences to allow Foresight to get out of the sticky situation and walk away unharmed; if only Ainz wasn't so uncharacteristically angry, Hekkeran might not have tried to bullshit him with a lie that pissed him off even further.

They might have been able to endear themselves to him, beg for mercy, negotiate, gain his pity, or impress him with their bravery, but instead the accumulated coincidences work against them and worsen the situation instead.

Volume 7 is all about irony; the most vile character, Eruya, gets the swiftest and most merciful death. The most careful team, Palpatra's, ends up being the first to die and having the worst possible odds stacked against them, facing monsters that were more powerful than those that any other group faced straight from the start, and even having the Pleiades on hand to finish them off in case they somehow succeeded.

Gringam keeps a fairly level head on his shoulders and tries to lead his team out in one piece, but they end up with a fate worse than death.

And of course, Foresight and Arche, the most sympathetic of the bunch, get perhaps the worst fate of them all. The more you invest yourselves into the characters, the sadder and more depressing it is, and the only way to move forward is to laugh it off and detach yourself from it all.

As I explained at the end of the last arc, Overlord is a farcical black comedy; its all about laughing in the face of nihilism and despair.

They should hire you to write Blue Ray extra content. Your essays enhance the Overlord experience by a mile. Well said.

Even though i give massive prop to madhouse for adapting this ep. The melodramatic piano started along with "what kind of fate is waiting me?

Watching the twin waiting for her sister return almost teared my eyes. However most of that emotion were there because i already read the LN, spent time with characters and knew their backstory.

Without experiencing their pasts, i doubt myself would enjoy this episode like i am right now. Regrettably we only have 13 eps for 3 volumes. The abrupt pacing ultimately lowered the world building level, a quality which drew many readers and me to Overlord.

Gotta say though, I didn't realize Ainz was wearing a boxing robe at first. I thought it looked like a cigar jacket, and he was just being a dapper skeleton.

Most Vols would stretch too much for 5 40min eps. Yes they're - pages long the fan translations but with huge linebreaks and not a lot of text per page.

Casting "Identify" on a crystal with 8th tier magic sealed inside drove the caster insane temporarily. Note that the tier system in Yggdrasil works logarithmically similar to the Richter scale, so Ainz is basically so OP that if he were an earthquake the seismometer wouldn't even be able to register him.

It would be fun if one day he met another player, preferably a PvP master from another top tier guild and they duked it out, destroying the world in the process.

That's actually one of Ains's biggest fears, that another Ygrdasill player made it into the New World. They mostly kept their position as a top guild because of how much work went into Nazarick and the Light spoiler.

Ya know this isn't the only manga or LN ive read that mentions how secretive and hidden players keep game knowledge from each other.

Ainz sees it as her puking by looking at him, but Arche pleads with her friends to run as Ainz is a monster; seeing his magical power as insane.

Roberdyck uses [Lion's Heart] to quell her fear, and Arche states that Ainz is something no human can hope to win against.

As they won't attack him, Ainz decides to make a move with [Touch of Undeath], a spell Arche has never heard of. Ainz calmly walks over to them, easily deflecting Imina's arrows; he instantly appears behind Imina to use his Touch, but Hekkeran pushes her out of the way to use a heavy combo of Martial Arts to strike Ainz.

Thinking he got him, he stands bemused at Ainz with no damage, who grabs him by the face. Hekkeran then warns Imina he has immunity to slash and strike attacks, which Ainz corrects as any weaker level attacks don't leave damage on him; with Imina calling that a cheat.

As the others debate this claim, they think he may have some weakness. Ainz then uses [Paralysis] on Hekkeran, and he thinks his [Touch of Undeath] may be overkill for them.

Imina then directs her insults to Hekkeran who should have just abandoned her, but he didn't as he loves her; Ainz calls her out as distasteful for her insults.

It is then Imina remembers and tries to bluff Ainz that if they don't return by a certain hour, Momon "The Strongest Man" will come for them.

Ainz rebuffs this as he cannot save them from him. It is then that Roberdyck hands his coin pouch to Arche to flee, to get back to her sisters as the others fight Ainz to buy at least ten seconds for her to run away.

Ainz then recites the saying his friends would say John , believing it from the Gospel of Mark but is uncertain. Imina implores Ainz to let Arche go.

Ainz lets her go, but orders Shalltear to follow her and when despair consumes her to give Arche a merciful death.

Roberdyck then attacks questioning how is that a mercy. Ainz elaborates to him that in Nazarick, death is a mercy of freedom from suffering in life, stunning the Battle Cleric.

Imina and Roberdyck then engage Ainz to buy Arche time to escape. As Arche flies over the forest, her magic runs out and she sits by a tree wishing she had done something to have helped.

Looking up, she sees bats flying overhead, and closing her eyes for a second finds Shalltear gazing menacingly over head, asking if they finished their game of tag.

She continues to flee with [Fly] only to hit an invisible wall, which Shalltear explains is the border of the Sixth Floor, still underground.

Arche asks if there is still a chance at escape, with Shalltear confirming there is none, leading the young mage to fight the vampire in desperation.

Shalltear easily disarms her, and in hold Arche close in a lover's embrace, tells her she should be thankful Ainz granted her a merciful painless death.

Arche then in her horror sees Shalltear become her True Vampire self to taste her. Back in the Amphitheater, Imina falls paralyzed while Roberdyck is barely able to move.

Aura desperately, but calmly, asks if Mare can do the task instead; Ainz approves it and the Dark Elf goes to compel her brother in her place.

Roberdyck, barely able to continue, asks what Ainz plans for him. As he is a Faith Magic Caster, Ainz wants to run experiments on him; including memory alterations to see what would happen if his God is replaced by another, if it will affect his magics.

Roberdyck asks why Ainz would do this, and his response is simple: he does not believe he is the only ' chosen one ' in the world, and wants to be stronger in the event of battle with another.

Entoma arrives, using a new lip bug having taken Arche's voice, to inform her of Aura and Mare's ready to depart. Albedo asks if Ainz is comfortable with the voice; he is as it was his order Entoma have it.

Ainz asks if Entoma made efficient use of the body, which she divided appropriately: Arche's head was given to one of the Silk Hat Demons , the arms divided among the Deadman Struggle, Demiurge took all of her skin, and the rest was given to Grant 's children to eat.

Ainz is pleased, as the hunter must use all of the capture prey without waste, that is how best to respect the dead.

Meanwhile, late at Arche's home, her little sisters Ureirika and Kuuderika are gazing out the window wondering when their big sister will return.

With both talking about what they'll do when they move into a new home with their big sister. They continue looking out the window, waiting for Arche's return.

Come morning in the Imperial Palace, Jircniv has a council meeting and learns the Workers were all wiped out; compelling the Emperor to order proper countermeasures should they come into conflict.

All while Fluder looks at him, and internally monologues how after six generations of service, he views Jircniv as the most extraordinary of the Emperors he has served in the past, even viewing him as a son.

Jircniv calls him out of his blank stare, as he was lost in thought, as he depends on the mystical elder for wisdom in his reign.

Overlord Season 3 Episode 8 GET INSIGHTS IN CHINESE Video

Overlord ss3 Episode 8 English Dub

Facebooktwitterredditpinterestlinkedinmail